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Kling 4.0 AI Video Generator

Turn a prompt, image, or visual reference into a video you can shape shot by shot. With Kling 4.0, you can guide key moments, direct camera movement, and create clips up to 30 seconds long.

Up to 30 secondsUp to 10 keyframesOmni ReferenceCamera control
0 / 10,000
Video examples

Explore Real Kling 4.0 Video Examples

Watch real clips alongside the prompts and inputs behind them, so you can judge the results before trying your own.

12s720p16:9
Prompt

[OUTPUT] 12 seconds, ultra-wide science-fantasy pursuit, photorealistic materials, three shots, fast but readable action, no weapons. [CONTINUITY ANCHORS] Courier Nara: adult rider, sand-colored protective suit, compact backpack, opaque bronze visor. Skimmer: one-seat rectangular solar skimmer, weathered cream shell, two dark solar panels on its nose, no wheels or logo. Sky creature: colossal translucent manta-shaped cloud organism, glasslike membrane with slow internal light currents. Preserve all designs, scale relationships and travel direction left-to-right. [WORLD] Pale salt canyon after a storm. Hard slope descends left-to-right toward mirrored pools. Late sun frame left; wind carries loose crystalline dust downhill. [TIMED SHOTS] 0–4s — Low parallel tracking shot on Nara’s left side, camera and skimmer moving downhill at equal speed. Skimmer banks 20 degrees into one right curve; Nara leans with it. The rear edge throws one continuous dust ribbon that follows the curve and settles under gravity. 4–8s — Wide aerial trailing shot, never crossing the travel axis. The glass manta glides overhead in the same direction but slower, casting a broad moving shadow that overtakes Nara. Its wings complete one heavy downstroke; canyon dust reacts half a second later. 8–12s — Front three-quarter low shot moving backward at matched speed. A narrow salt ridge breaks ahead. Nara pulls the skimmer nose upward and clears one two-meter gap; suspension compresses visually on landing through a brief body dip and dense dust burst. The manta passes above, filling the sky as camera holds horizon level. [AUDIO] Steady electric turbine whine, granular salt hiss and strong crosswind. Wing downstroke produces a deep airy pressure pulse at 6s. Landing has one low impact plus settling crystals. No dialogue or music. [CONSTRAINTS] Skimmer remains in ground effect, never becomes an aircraft. Rider stays seated with both hands on controls. Physically delayed dust and shadow reaction. One gap, one jump, one creature. No collision, explosion, weapon, duplicate vehicle, changing visor, impossible camera teleport, backwards dust, logos, text or watermark.

15s720p16:9
Prompt

[OUTPUT] 15 seconds, 16:9, four-shot independent-film reunion, Korean and Spanish dialogue, native audio, subtle film grain. [CHARACTER MAP] Mina: adult Korean woman, shoulder-length wet black hair, rust-red raincoat, small kraft-paper crane in both hands, low warm voice. Álex: adult Spanish man, wavy dark hair, short beard, navy railway work jacket with one pale reflective stripe and no logo, soft tenor voice. The paper crane has one blue ink dot on its left wing; preserve it in every shot. [WORLD] Small covered coastal train platform at blue hour. Cream-and-teal local train is stationary frame right; rough sea frame left. Warm overhead lamps reflect on wet tiles. Rain blows diagonally beyond the roof. [TIMED SHOTS] 0–4s — Wide symmetrical platform shot. Mina enters from frame left and stops; Álex steps down from the train at frame right. They recognize each other across six meters. Camera makes a very slow push forward. 4–7s — Close-up on Mina, Álex remains a soft silhouette deep frame right. She unfolds her fingers to reveal the paper crane. Her inhale catches; she says in Korean, almost a whisper: “늦었네.” 7–10s — Shot/reverse-shot close-up on Álex, eyeline frame left. He exhales, gives one small relieved nod and replies in Spanish: “Pero llegué.” 10–15s — Medium-wide two-shot from the side. They each take one step closer but do not embrace. Mina extends the crane; Álex reaches out and stops just before touching it. Hold on the charged gap between their hands. [AUDIO] Continuous coastal rain, distant surf and low idling-train hum. No station announcement. Keep Mina’s Korean and Álex’s Spanish exactly in their written languages; no translation. A sparse two-note piano motif begins only after Álex finishes. [CONSTRAINTS] One speaking mouth at a time. Preserve faces, coat colors, train position, rain direction and matched eyelines. The paper crane never changes shape, color or hand. Restrained adult emotion; no melodrama. No subtitles, readable signs, logos, extra passengers, facial drift, dry wardrobe between shots or camera-axis reversal.

30s720p16:9
Prompt

1. SCENE CONTEXT: EXACTLY 1 DRAGON — NO DUPLICATES. A 30-second, six-shot dark-fantasy action sequence. A colossal dragon roars, launches from a mountain pinnacle, accelerates toward a burning coastal city, dives between its towers and performs a devastating aerial fire attack. Epic scale, very fast pacing, real-time motion. 2. ACTIVE REFERENCES: controls the burning coastal city, Gothic architecture, harbour, mountain horizon, existing fires, smoke columns, storm clouds and lightning. Controls the dragon’s identity, black-grey scales, red-brown wing membranes, horns, dorsal spines, four legs, two wings, long tail and opening rocky pinnacle. 3. LOCATION MAP: The pinnacle overlooks the coastal city. The harbour lies screen-left, the central castle lies ahead, and the densest burning district lies centre-right. Direction of travel always runs from the mountain toward the city centre. Cameras remain behind, below or on the dragon’s left side without reversing the travel axis. 4. FIRST FRAME AND SPATIAL BLOCKING: The dragon is already crouched on the pinnacle, wings spread, hind legs compressed and head aimed toward the city. Its jaws open for one roar. Fires flicker below; connected smoke columns bend with the wind and the entire storm ceiling visibly moves. 5. FORMAT MODE: Six shots with hard cuts: SHOT 1 — 0.0–4.0s: roar and launch. SHOT 2 — 4.0–9.0s: high-speed pursuit toward the harbour. SHOT 3 — 9.0–13.5s: low flight across the water toward the city. SHOT 4 — 13.5–19.0s: first fire attack between towers. SHOT 5 — 19.0–25.0s: banking pursuit and sweeping fire attack. SHOT 6 — 25.0–30.0s: dragon climbs above the burning city. Cuts are motivated by wing wipes, smoke wipes and close architectural passes. No fades or dissolves. 6. OPTICS SHOT: 1: 24mm, 74° horizontal FOV, low-angle environmental wide. SHOT 2: 18mm, 90° FOV, rear pursuit perspective. SHOT 3: 24mm, 74° FOV, low water-level chase. SHOT 4: 28mm, 65° FOV, roof-height tracking. SHOT 5: 24mm, 74° FOV, close side-rear pursuit. SHOT 6: 18mm, 90° FOV, monumental aerial wide. Moderate-deep focus. Strong natural motion blur on wing tips, water, smoke, embers and nearby buildings. 7. CAMERA: All cameras have obvious physical handheld instability. SHOT 1 rapidly tilts upward as the dragon launches; wing pressure violently jolts the operator. SHOT 2 follows 12 metres behind the tail with intense wind buffeting and rapid vertical vibration. SHOT 3 races just above the water behind the dragon; waves and burning boats whip past the frame edges. SHOT 4 tracks through the street canyon at roof height. SHOT 5 follows the dragon through a hard bank, nearly losing framing as towers pass dangerously close. SHOT 6 pursues upward, then settles into a wide view of the devastated city. No smooth floating or mechanically perfect movement. 8. ACTION TIMING: 0.0–0.8s: The dragon releases one thunderous roar, neck extended and eyes fixed on the city. 0.8–2.0s: Hind legs drive into the pinnacle; claws fracture the rock. 2.0–4.0s: The dragon launches and performs two powerful wing strokes. Dust and stone explode backward. 4.0–6.5s: Hard cut behind the dragon already accelerating at high speed. 6.5–9.0s: It folds its legs beneath its body and dives toward the harbour. Smoke streams across its wings. 9.0–11.5s: The dragon skims rapidly above rough water. Wing tips nearly touch the waves. 11.5–13.5s: It passes burning ships and climbs over the sea wall. A tower wipes across the lens. 13.5–15.0s: Hard cut inside the city. The dragon bursts through smoke between Gothic towers. 15.0–19.0s: It releases one continuous orange-white fire jet, sweeping across the left row of rooftops while maintaining full speed. 19.0–21.5s: The dragon snaps into a hard right bank around the central tower; the tail swings with delayed inertia. 21.5–25.0s: Its connected fire stream sweeps across the avenue and strikes the right-side tower. Burning masonry and embers fall behind it. 25.0–27.0s: The dragon stops breathing fire, beats its wings powerfully and climbs above the rooftops. 27.0–30.0s: It ascends into the storm light and glides over the burning city. The camera widens to reveal spreading flames, smoke columns and the harbour below. 9. PHYSICS: The dragon has immense believable mass despite its speed. Wing strokes originate in the shoulders; membranes stretch under aerodynamic load. The torso, legs and tail react with delayed inertia. Wing wakes tear openings through smoke, disturb water and buffet nearby fires. Fire emerges only from the open mouth as a pressure-driven stream with a white-hot core, orange turbulent edges and visible heat distortion. Buildings ignite progressively at visible impact points. Debris follows gravity and the dragon’s wake. 10. LIGHTING: Cold storm daylight enters from upper-left. Existing fires provide orange underlight beneath the dragon. The fire stream becomes a moving motivated key light, casting travelling highlights over scales, towers and smoke. Sunbeams break through the clouds during the final climb. Preserve detail in the flame core and keep the dragon’s silhouette readable. 11. AUDIO: No dialogue. Synchronized dragon roar, claw scraping, rock fracture, leather-wing thunder, violent wind, wave impacts, burning ships, collapsing masonry, ember hiss and pressurised fire blasts. Epic original score: rapid war drums, low brass ostinato and urgent strings begin immediately. Wordless low choir enters at launch. Percussion accelerates during the chase. Full orchestra strikes with each fire attack, then expands into a dark triumphant finale during the ascent. Roar, wings and fire remain louder than the music. 12. CHARACTER ACTING: The dragon acts with focused predatory intent. Its eyes remain locked on its flight path and successive building targets. During acceleration, its head lowers and shoulders drive aggressively. Inside the city, the neck deliberately guides the fire stream while the tail controls each bank. In the final shot, its chest opens and posture changes from attacking aggression to airborne dominance. 13. STYLE: Grand apocalyptic dark-fantasy cinema, aggressive pursuit photography, monumental scale and battlefield energy. Charcoal and storm blue occupy 60% of the palette, smoke-brown stone 30%, and fire orange 10%. Weathered 35mm film texture with old-photograph softness, organic grain and no digital sharpening. 14. QUALITY: Consistent dragon identity and anatomy through every cut: one head, two wings, four legs and one tail. Stable city architecture, coherent wing cycles, attached mouth fire, volumetric smoke and physically connected destruction. Natural fast-motion blur without ghost copies, anatomy mutation or detached flames. 15. POSITIVE CONSTRAINTS: Exactly one dragon remains visible throughout the sequence. It launches before 2 seconds, reaches the harbour by 9 seconds, enters the city at 13.5 seconds and completes two fast fire-attack passes before climbing away. Every shot preserves the mountain-to-city direction. Strong camera shake communicates extreme speed while the dragon remains readable. City fires continuously emit smoke, clouds visibly travel across the sky, and new destruction appears only where the connected fire stream strikes.

How to use

How to Create Videos with Kling 4.0

Choose a mode, add your prompt and references, set your options, and review the video you generate.

  1. Kling 4.0 tutorial step 101

    Choose a Creation Mode

    Choose Omni Reference to guide the look and movement of your scene with images or videos. Use Keyframes to control specific moments in your video.

  2. Kling 4.0 tutorial step 202

    Add Your Prompt and Adjust Settings

    Describe your scene, including the subject, action, setting, and camera movement. Add reference images or videos as needed.

  3. Kling 4.0 tutorial step 303

    Generate and Refine Your Video

    Click Generate to create your video. Review the result for motion, visual details, and scene transitions.

Features

What You Can Do with Kling 4.0

Create longer videos, guide key moments with images, and direct action and camera movement with more control over each scene.

01 FEATURE

Create Videos Up to 30 Seconds Long

Build a complete scene in one clip. Kling 4.0 supports 3 to 30 seconds per generation, giving you time to introduce a subject, develop the action, and finish with a clear visual moment.

02 FEATURE

Guide Key Moments with Up to 10 Keyframes

Add up to 10 keyframe images to guide where your scene starts, changes, and ends. Set important poses or compositions, then describe the action between them to shape how the video unfolds.

03 FEATURE

Guide Appearance and Motion with References

Use character images, product photos, or reference videos to guide your scene's look and movement. Omni Reference supports up to 15 combined assets, with limits for each input type.

04 FEATURE

Create Fast Action with More Consistent Motion

Create scenes with running, cycling, sports, or characters interacting. Kling 4.0 is designed to handle complex movement with smoother action and better continuity between shots.

05 FEATURE

Direct Camera Moves and Shot Changes

Follow a subject with a tracking shot, orbit a product, or pull back to reveal the setting. Describe how each shot begins and ends to guide the flow of your scene.

Use cases

Kling 4.0 AI Video Use Cases

Explore how to create AI videos for product marketing, social content, cinematic storytelling, and creative planning.

Product Videos and Ads

Create product reveals, close-up shots, and promotional video concepts. Use reference images to guide product details while exploring different lighting and camera angles.

Social Media Videos

Create short stories, engaging openings, and visual content for social platforms. Choose an available aspect ratio that fits your intended format.

Short Films and Stories

Build character scenes, action sequences, and dramatic moments. Use longer clips and keyframes to guide important moments in your story.

Creative Concepts and Storyboards

Turn creative ideas into moving previews before filming. Explore camera angles, character movement, and scene compositions to plan your next project.

Create with Kling 4.0
Specifications

Kling 4.0 Specifications

Check supported inputs, video lengths, frame formats, and reference limits before choosing the settings for your next clip.

Video input workflows
Text-to-video and image-to-video

Create a video from a text prompt or an image.

Clip length
3–30 seconds per generation

Set the generation duration within the supported range.

Keyframes
Up to 10 images

Guide key moments and the transitions between them.

Omni Reference
Up to 15 combined assets

Combine supported image and video assets as references.

Reference images
Up to 10

Add image assets to guide the generated scene.

Reference videos
Up to 5, with a 30-second combined limit

Use reference videos within the combined duration limit.

Aspect ratios
21:9, 16:9, 1:1, 9:16, Auto

Choose a frame shape or let the model determine it.

Camera direction
Prompt-guided movements

Describe camera movements and shot changes in your prompt.

Audio
Stereo audio and lip-sync capabilities

Supports stereo audio and lip-sync capabilities.

Pricing

Kling 4.0 Pricing on PWZ AI

New users get 50 free credits; compare credit packs and see how resolution and duration affect generation costs.

Starter$24.9

600 credits · $0.042 per credit

Perfect for trying out PWZ — get started with a credit balance for your first generations.

  • 600 credits
  • High-resolution output support
Get Started
Pro$59.9

2,000 credits · $0.030 per credit

For creators generating regularly — better per-credit value for daily PWZ workflows.

  • 2,000 credits
  • About 28% lower cost per credit
Get Pro
Best valueScale$99.9

4,000 credits · $0.025 per credit

Best value for teams and content pipelines — more generations at the lowest per-credit cost.

  • 4,000 credits
  • About 40% lower cost per credit
  • Priority processing speed
Get Scale
Model comparison

Kling 4.0 vs. Kling 3.0

Compare video duration, keyframe control, reference inputs, motion, and audio to find the right model for your creative projects.

FeatureKling 3.0Kling 4.0
Video DurationUp to 15sUp to 30s
Keyframe ControlStart & End FramesUp to 10 Keyframes
Reference AssetsUp to 7*Up to 15*
Reference VideosUp to 1 VideoUp to 5 Videos
Motion & CameraMulti-Shot & Camera ControlEnhanced Dynamic Motion & Camera Control
Audio OutputMonoStereo (2-Channel)
About Kling 4.0

What Is Kling 4.0?

Kling 4.0 is an AI video generation model developed by Kling AI, a product of Kuaishou Technology. It launched on October 15, 2026.

The model supports text-to-video and image-to-video creation, videos up to 30 seconds long, multiple keyframes, and mixed reference inputs.

FAQ

Kling 4.0 Frequently Asked Questions

Can I use Kling 4.0 on PWZ AI?

Yes. Kling 4.0 is available on PWZ AI. Open the video generator, select Kling 4.0, and start creating.

Is Kling 4.0 free to use?

Yes. New PWZ AI users get 50 free credits when they sign up. Kling 4.0 costs 5 credits per second at 720p and 8 credits per second at 1080p. You can use your free credits to start creating videos right away.

Can I turn an image into a video with Kling 4.0?

Yes. Upload an image, describe how you want the scene to move, and let Kling 4.0 turn it into a video.

How long can Kling 4.0 videos be?

Kling 4.0 supports videos from 3 to 30 seconds in a single generation. Available durations may vary by generation mode.

How many credits does a Kling 4.0 video cost?

Kling 4.0 costs 5 credits per second at 720p and 8 credits per second at 1080p. For example, a 5-second video costs 25 credits at 720p or 40 credits at 1080p.

How do Kling 4.0 keyframes work?

You can use up to 10 keyframes to guide important moments in your video, such as character poses, camera angles, and scene changes. Kling 4.0 generates the motion between them.

Can I use Kling 4.0 videos commercially?

Yes, subject to PWZ AI's terms and the applicable model terms. Make sure you have the rights and permissions for any images, voices, audio, or characters you use.

Ready to create

Create Your Next Video with Kling 4.0

Add your prompt, choose your video settings, and generate a clip you can review and refine on PWZ AI.